ICT

Introduction to the department

The ICT department consists of 4 ICT teachers. We have 3 dedicated PC rooms, each of which holds about 30 workstations, along with interactive whiteboards, projectors and sound systems. Our workstations run Windows 7, Office 2013 as well as a large range of Adobe multimedia software.

Name

Role

Mr P Wright

Head of Department of Computing

Mr C Leake

Teacher of IT

Mrs JDhaliwal

Teacher of IT

Mrs S Khatoon

Teacher of IT

Key Stage 3 curriculum offering

A wide computing / IT curriculum giving students a basic grounding in many well-known software often used in the workplace, together with the basics of computer theory and E-Safety including the dangers of sexting.

Terms

Year 7

Year 8

Year 9

1

E-Safety, Sexting Internet Skills PowerPoint

File Management Spreadsheets Hardware Software

Digital Crime Programming

2

PowerPoint Publisher

Databases Programming (Kodu)

Computer theory Programming (Flowol)

3

Programming (Logo) Programming (Scratch)

Input output devices Programming (intro to Python)

Intro to HTML Programming (Python) Website Design

Key Stage 4 curriculum offering

At Key Stage 4 you have the opportunity to study either GCSE Computing or CIDA. Both are internally and externally assessed. The CIDA qualification provides a broad and solid foundation for further study of various aspects of creative computing, such as graphic design, web design, computer games design and interactive media. GCSE Computing provides a broad and solid foundation for further study of various aspects of creative computing, such as graphic design, web design, computer games design and interactive media.

Terms

Topic/themes covered

1

Developing Web Products

3

Artwork and Imaging

Terms

Topic/themes covered

1

Computer systems

2

Computational thinking, algorithms and programming

3

Programming project

Post 16 curriculum offering

In Post 16 you will be taught the OCR Cambridge Technical in ICT Level 2. This qualification aims to develop students’ knowledge and understanding of the principles of IT and Global Information Systems. You will gain an insight into the IT sector and investigate the pace of technological change, IT infrastructure, and the flow of information on a global scale and the importance of legal and security considerations.

Students will also develop professional, personal and social skills through interaction with peers, stakeholders and clients, as well as theoretical knowledge and understanding to underpin these skills. These support the transferable skills required by universities and employers such as communication, problem solving, time management, research and analytical skills.

Terms

Topic/themes covered

1

Communication and employability skills for IT

2

Information systems

3

Project planning with IT

4

Website production

5

Digital Graphics

6

Understanding social media for business

Key Stage 4 GCSE Computer Science

This qualification encourages learners to:

  • understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation
  • analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs
  • think creatively, innovatively, analytically, logically and critically
  • understand the components that make up digital systems, and how they communicate with one another and with other systems
  • understand the impacts of digital technology to the individual and to wider society
  • Apply mathematical skills relevant to Computer Science.

This qualification will enable learners to develop:

  • Valuable thinking and programming skills that are extremely attractive in the modern workplace
  • A deep understanding of computational thinking and how to apply it through a chosen programming language.

Content Overview

Assessment Overview

Computer systems • Systems Architecture • Memory • Storage • Wired and wireless networks • Network topologies, protocols and layers • System security • System software • Ethical, legal, cultural and environmental concerns

Computer systems (01) 80 marks 1 hour and 30 minutes Written paper (no calculators allowed)

40% of total GCSE

Computational thinking, algorithms and programming • Algorithms * • Programming techniques • Producing robust programs • Computational logic • Translators and facilities of languages • Data representation

Computational thinking, algorithms and programming (02) 80 marks 1 hour and 30 minutes Written paper (no calculators allowed)

40% of total GCSE

Programming project ** • Programming techniques • Analysis • Design • Development • Testing and evaluation and conclusions

Programming project (03/04) 40 marks Totalling 20 hours Non-Exam Assessment (NEA)

20% of total GCSE

Key Stage 4 CIDA

This qualification aims to:

● equip young people with the knowledge, understanding and skills they need to design and make, effective digital products for others to use

● enable young people to use digital tools as a means of expression to inform, persuade and entertain

● foster young people’s creativity and develop their independent learning skills

● Challenge young people to reflect on what they produce and strive for excellence

● increase young people’s awareness of their responsibilities in the digital world and their respect of other people’s rights

● equip young people with professional, real-world skills in planning, project management and communication

● give young people the knowledge, understanding and skills they need to support future learning and exploit the creative digital industries.

Progression

This qualification provides a broad and solid foundation for further study of various aspects of creative computing, such as graphic design, web design, computer games design and interactive media.

It supports progress to further study, including:

● GCE in Media: Communication and Production

● Level 3 BTECs in Creative Media Production

● Level 3 BTECs in IT

● Level 3 Principal Learning in Creative and Media.

It also enhances young people’s overall digital literacy

The Pearson Edexcel Level 2 Certificate in Digital Applications (CiDA) is taught over 120 guided learning hours (GLH) and comprises two units. The two units that will be taught are:

Unit 1 Developing Web Products which are 30 GLH

Unit 3 Artwork and Imaging which is 90 GLH

Assessment Objectives

There are four Assessment Objectives (AOs). These detail the knowledge, skills and understanding that students are required to demonstrate. Students are required to demonstrate practical capability* in:

AO1applying creative processes to design digital products

AO2selecting and preparing appropriate digital content

AO3developing and testing effective, fit-for-purpose digital products

AO4evaluating the fitness for purpose of digital products.

Assessment Objective weightings for the Pearson Edexcel Level 2 Certificate in Digital Applications (CiDA)

The weightings for each Assessment Objective for the Pearson Edexcel Level 2 Certificate in Digital Applications (CiDA) are shown below.

Unit 1

Unit 1

Unit 3

AO1

20-28

27.3

AO2

15-23

15.1

AO3

40-50

42.4

AO4

10-15

15.2

Total

100%

100%

The units will be assessed as follows: Unit

Unit name

Assessment summary

1

Developing Web Products

Practical examination

3

Artwork and Imaging

Summative project

Practical examination

The examination will be set and marked by Pearson (the examination board.

Summative Project Briefs

The Summative Project is the means by which students bring together the knowledge, skills and understanding they have acquired throughout the unit into a synoptic piece of work. There is one Summative Project for each unit, each based on a brief.

Summative Project Briefs are set by Pearson, administered and marked by the centre, and moderated by Pearson.